Player Controlled Progression in Game Design | Critical Thought

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Published on ● Video Link: https://www.youtube.com/watch?v=u2DpPMl9i84



Diablo III
Game:
Diablo III (2012)
Duration: 23:43
207 views
12


Today's video talks about progression systems in videogames, and how much control should the player have in terms of progressing.
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BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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Nightly at 10 est I have my regular streaming of a video game. Saturday nights we do our grab bag stream where I'll play games voted on by the fans.

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ABOUT ME:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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Tags:
video game criticism
video game critique
video game critical discussion
game-wisdom
game wisdom
video game theory
video game design theory
game design theory
game design
game development
progression systems in games
disgaea game design
arpg game design
rpg game design
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#gamedesign
#indiedev
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Other Statistics

Diablo III Statistics For Game Wisdom

Currently, Game Wisdom has 17,113 views for Diablo III across 103 videos. This game accounts for over 4 days of watchable video on his channel, roughly 2.87% of Diablo III content that Game Wisdom has uploaded to YouTube.