Playing Super Gem Fighter Mini Mix with Ken Masters
#alphaberzerkergaming #supergemfighterminimix #1997 #kenmasters #capcom
Super Gem Fighter Mini Mix, released in Japan as Pocket Fighter (Japanese: ポケットファイター), is a fighting video game released by Capcom in 1997 for the CPS II arcade system. It was ported to the PlayStation, which retained the Pocket Fighter title for its North American and European releases, then the Sega Saturn and WonderSwan (in Japan only), as well as the PlayStation 2 as part of the Street Fighter Alpha-themed compilation title Street Fighter Alpha Anthology.
The game uses the same super deformed character designs previously used in Super Puzzle Fighter II Turbo, a puzzle game by Capcom. The return of most of the "puzzle fighters" on the roster includes characters from Street Fighter Alpha 2 and Night Warriors: Darkstalkers' Revenge, Ibuki from Street Fighter III, and Tessa from Red Earth. It also features many character cameos from various Capcom games scattered in the background of the stages. Two mobile-only spin-offs based on this game, Solitier Fighter[4] and Poker Fighter were released for cellphones in 2003 in Japan only. Super Gem Fighter Mini Mix was ported as a part of Capcom Fighting Collection on June 24, 2022 to PlayStation 4, Xbox One, Nintendo Switch, and PC.
Gameplay
In addition to the standard fighting, there are various gems (similar to the ones seen in Super Puzzle Fighter II Turbo) that the player can collect during matches to power up their character (based on Red Earth), as well as elemental orbs which can be thrown to the opponent in a variety of angles (visually based on elemental hits in Darkstalkers), which may affect the opponent (turn into stone, freeze, etc.). Each character starts each match with one of these (Tessa always starts with the ice orb, while Ryu starts with the lightning orb). There are also treasure chests, and item carriers, which both contain items, and food that restores the player's health.
There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar, the first indicates the character's remaining health and the second their ability to perform "Mighty Combos". The Mighty Combo gauge itself can be filled up to 9 stocks. Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need. Players can also perform Mega Crushes (which costs one stock of the Mighty Combo gauge and emptys the Gem gauges) that can also be done in midair, in which all of the collected gems shoot out of their character and damage the enemy, as well as Counter Crushes, where the character rolls across the screen while attacking.
Each character has animated stock icons (or lives) on the interface. Throughout the battle, the stock icon emotions for a character will change from happy, to sad, to surprised (only happens if a character is K.O.ed, or has lost a round via time over). All fighters normally start with three stock icons at the beginning of a match.
The three sub-bars at the bottom corners of the screen are the Gem gauges, which displays the level of three of the character's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.
For more info on this Game:
https://en.wikipedia.org/wiki/Super_Gem_Fighter_Mini_Mix
https://www.capcom-games.com/cfc/en-us/title/pf.html
https://store.steampowered.com/app/1842987/Capcom_Arcade_2nd_Stadium_SUPER_GEM_FIGHTER__MINI_MIX/
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