Street Fighter Alpha 3 (Guy) Playthrough, Bushin Senpukyaku combos (reached maximum of 30 Hits).

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Published on ● Video Link: https://www.youtube.com/watch?v=m4vgTV5FEzk



Category:
Let's Play
Duration: 27:14
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#alphaberzerkergaming #capcom #1998 #streetfighteralpha3 #japan #guy

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

Gameplay:

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games and instead offers three different playing styles known as "isms" for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term "X-ism" being a reference to that game's Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use 1 Super Combo move in its powerful Level 3 version. To activate V-ism's Super Combo, the player has to press both kick and punch of the same strength. X-ism has the highest attack power but least defence, A-ism has more attack power than V-ism and a similar level of defence.

Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack. When broken the bar shrinks and is refilled to its new maximum, it can be shrunk a number of times. Worth noting, while in X-Ism the character has the least defence of all modes it also has the largest guard bar, vice versa for V-ism with A-Zism being in the middle. Also the guard bar varies between characters, Zangief e.g. has a very large guard bar. The guard bar does not exist in Dramatic Battle matches so no guard crushing is possible there.

I-ism is a customizable style exclusive to the Dreamcast version's World Tour and Saikyo Dojo modes and the PSP version's World Tour mode.

The controls for several actions have been modified from the previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

Concept

Guy was created by Akira Yasuda, who used Sho Kosugi as inspiration.[9] Guy going to the States after having failed the university admission exam mirrors Sho Kosugi who became distraught after failing twice and was convinced by his older sister to find fortune elsewhere, she then paid for her brothers flight to the States. [10]
Personality

Guy is calm and reserved, with a sharp mind, a noble spirit, and a strong sense of justice. He is a stoic warrior who carries out his duty as a ninja with an almost professional air of detachment; his demeanor in his initial Street Fighter appearances was unusually standoffish, though his aloofness has given way to politeness in more recent portrayals. His grim face rarely shows any emotion, with the most noticeable one being occasional shock, such as when he saw the fate that befell Cody.


Disclaimer: I used the easy moves/Infinite health cheat to try to finish the game as this is one, imo, a very, VERY difficult SF game even compared to the other Alpha SF's, and as i never saw the endings of any of it's characters before, i'm going to try and finish with some of them so that we all can see their stories in the end.

Also, imo, Capcom messed up with the extra complicated move buttons as you need for example, to press punch and kick at the same time to execute a throw, imo there's no need for any of that as the game is already very difficult to beat as it is, as the saying goes: If it's not broken, don't fix it, Capcom!


For more on this game:
https://en.wikipedia.org/wiki/Street_...

https://streetfighter.fandom.com/wiki/Guy

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Tags:
BerzerkerAlphaGaming
StreetFighterAlpha3
#1998
Guy
Bushin-ryu Ninjutsu



Other Statistics

Street Fighter Alpha 3 Statistics For Alpha Berzerker - Gaming and Music.

There are 4,920 views in 22 videos for Street Fighter Alpha 3. The game makes up 10 hours of published video on his channel, or 4.35% of the total watchable video for Street Fighter Alpha 3 on Alpha Berzerker - Gaming and Music.'s YouTube channel.