Playstation 4 CPU Performance & CPU Bus Memory Bandwidth Information Revealed By Sucker Punch

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Sucker punch have said:

Executed at runtime on GPU via Asynchronous Compute. One thread per particle. The PS4 has over a thousand separate shader cores and can perform nearly two TRILLION floating point operations each second. (PS4 1152 shader cores, 1.84 TeraFLOPS. GPU-only memory 176 GB/s (CPU memory access 10x slower))


Regarding the PS4's CPU (the AMD Jaguar) they've pointed out that currently it's the systems main bottleneck and the In Order nature of the CPU is actually making it harder to optimize rather than relying on optimization prior to using the compiler.




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out of order
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x86
x64
threads
playstation
pssl
api
application programming interface
amd jaguar cpu
jaguar
advanced micro devices
sony
infamous second son
particles
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cisc
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x86-64
memory bandwidth
ps4 20gb/s
176gb/s



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