Playstation 4 Pro - Setup \ USE ONLY GIGABIT ETHERNET CABLES TO TRANSFER CONTENT
USE ONLY GIGABIT ETHERNET CABLES TO TRANSFER CONTENT!
DON'T USE 100 MBIT ETHERNET CABLES!
9 hours vs 2 hours
PlayStation 4 Pro
The upgraded 'PS4 Pro' (originally codenamed 'Neo', product code CUH-7000) uses a more powerful APU initially built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) remained the same, CPU clock speed was increased from 1.6 GHz to 2.13 GHz (a 33.1% improvement in CPU core clockrate), but with the underlying architecture unchanged. The number of graphics Compute Units on the APU was doubled to 36 Graphics Core Next (GCN) Compute Units (from 18), with a clock speed increase to 911 MHz (from 800 MHz), resulting in a theoretical single precision floating point performance metric of 4.19 TeraFLOPs. Compared to the original PS4 GPU, this is a 2.27X increase in single precision FLOPs. Improvements in GPU 16-bit variable float calculations derived from the newer AMD Vega architecture result in the PS4 Pro having a theoretical half precision floating point performance of 8.39 TeraFLOPs.
Overall unified system memory architecture has been improved, with the addition of another 1GB segment of DDR3 DRAM. The PS4 Pro is able to use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 512MB of GDDR5 is available for developers to use for games adding up to 5.5GB, as opposed to the 5GB available on base PS4 hardware. GDDR5 memory speed was increased from 5.5 Gbit/s (or 4x 1.375 GHz) to 6.8 Gbit/s (or 4x 1.7 GHz) increasing total memory bandwidth to 217.6GB/s which correlates to a 23.8% improvement.Some elements added to the design were derived from AMD's newer Polaris and newer architectures; such new features of the processor included a HEVC video codec supporting up to 4k resolution. Other specification changes included HDMI output being upgraded to HDMI 2.0b standard, with HDCP 2.2 compliance. Wireless networking included 5 GHz band support using the IEEE 802.11ac standard, and Bluetooth support was upgraded to version 4.0; wired LAN was as the original PS4. The rated power of the original PS4 Pro was 310W.The PS4 Pro does not support Ultra HD Blu-ray (UHD BD) discs, used for 4K content, as the BD-ROM internal drive does not support the BDXL format (100GB+) required for 4K video, though on preliminary tests the console is able to recognize and play these discs on a 4K capable USB 3.0 external disc drive. The decision not to upgrade was predicated primarily on cost.A limited translucent-case version of the PS4 Pro was released in August 2018, which included minor hardware updates. This new system, model number CUH-7100, besides offering a larger hard drive, used a quieter fan that helped to reduce the noise levels. It also drew power at a consistent rate compared to the CUH-7000, though became slightly hotter than the launch system.A second minor hardware refresh, with model number CUH-7200, was first released in bundles with Red Dead Redemption 2 in November 2018. The newer version, otherwise functionally equivalent to the CUH-7000, has a different power connector, and uses a quieter fan, which, according to Digital Foundry, made a "night and day" difference in the noise level, similar to the improvements in the CUH-7100. It further draws power consistently at 170W, whereas the 7000 while rated at 170W would have brief spikes up to 177W. However, the newer console fan runs slightly slower and became slightly hotter than the 7000 model to gain this improvement.
Processors and memory
The PlayStation 4 uses a semi-custom Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony and is manufactured by TSMC on a 28 nm process node. Its APU is a single-chip that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder/encoder. The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay. These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.Though not much is publicly known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in-game audio.
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