"The Girl Who Played Go" is a novel by Shan Sa, originally published in French in 2001 and translated into English in 2003. The book is set in China during the Second Sino-Japanese War and follows two parallel narratives: one tells the story of a young Chinese girl who is a Go player, and the other follows a Japanese soldier. The two characters' lives intersect when they meet and play a game of Go in the small town of Manchuria. The game becomes a metaphor for the war, as each move represents a strategic battle between the two sides. As the story unfolds, the two characters navigate the complexities of war and the societal expectations that are placed upon them, and they come to realize that they are not so different after all. "The Girl Who Played Go" is a poignant and beautifully written exploration of war, identity, and the power of human connection.