Pluggable AI With Scriptable Objects - Action and State Base Classes [3/10] Live 2017/3/08

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Watch this video in context on the official Unity learn pages -
http://www.unity3d.com/learn/tutorials/topics/navigation/actions-and-state-base-classes

In this session we will look at creating a finite state machine based AI system which can be configured in Unity’s inspector using ScriptableObjects for states and actions in those states.




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Tags:
unity3d
unity
tutorial
live training
ai
scriptableobject
scriptable object
state machine
finite state machine
programming
scripting
fsm
artificially intelligence
game ai
enemy ai