#podcast 04 | Lighting and Post-Processing in Real-Time VFX

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Published on ● Video Link: https://www.youtube.com/watch?v=B8oCpsYhDZE



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Summary
This podcast episode focuses on real-time VFX, specifically exploring lighting and post-processing as essential techniques for enhancing visual effects in games. The conversation highlights how lighting plays a crucial role in integrating VFX into the game world, making them appear realistic and believable. The episode then discusses post-processing techniques such as bloom, color grading, motion blur, lens flares, depth of field, chromatic aberration, and vignette—all of which contribute to the overall visual style and atmosphere of the game. The discussion also addresses common challenges faced by VFX artists, such as performance optimization and ensuring consistency with the overall game aesthetic.




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