Creating Dynamic Effects in Unreal Engine: A Deep Dive into Niagara Modules

Subscribers:
76,600
Published on ● Video Link: https://www.youtube.com/watch?v=rPXDpqoeKaM



Duration: 0:00
105 views
2


Summary
This podcast episode from the CGHOW series focuses on Niagara, a powerful visual effects system within Unreal Engine. It guides listeners through the different types of modules available in Niagara, explaining how they function and how they can be used to create custom effects. The episode also discusses performance optimization techniques for visual effects and provides several real-world examples of how Niagara is used in games like The Last of Us Part II and The Witcher 3. The host, Ashif Ali, encourages listeners to experiment with modules and engage with the Unreal Engine community to learn and share their work.




Other Videos By CGHOW | Ashif Ali


2024-11-01Fire and Explosion VFX in Unreal Engine: Crafting High-Impact Effects with Niagara and Shaders
2024-11-01Creating Realistic Water Effects in Unreal Engine: Techniques with Niagara and Shaders #podcast
2024-11-01Creating Interactive VFX: Utilizing Niagara for Gameplay Integration
2024-11-01Magical Effects in Unreal Engine: Designing Spells, Portals, and Energy Fields with Niagara
2024-11-01Designing Impactful Character VFX: Creating Hit Effect, Abilities, and Death Animations with Niagara
2024-11-01Weather Effects in Unreal Engine: Crafting Rain, Snow, and Storms with Niagara and Shaders
2024-11-01Creating Atmospheric Effects in Unreal Engine: Fog, Haze, and Volumetric Lighting with Niagara
2024-11-01Creating Dynamic Destruction Effects in Unreal Engine: Tools and Techniques in Niagara
2024-11-01Harnessing the Power of Niagara for Particle Simulation: Techniques and Applications
2024-10-31#podcast 05 | Creating Stylized VFX: From Concept to Execution
2024-10-26Creating Dynamic Effects in Unreal Engine: A Deep Dive into Niagara Modules
2024-10-25UEFN Fortnite Play with CGHOW | Island Code: 3054-0307-1180
2024-10-25Mastering Multiplayer Game Development: From Networking to Player Retention | #podcast
2024-10-25Game Accessibility: Designing for All Players #podcast
2024-10-25#podcast 04 | Lighting and Post-Processing in Real-Time VFX
2024-10-25Game Development for Mobile Platforms: Challenges and Best Practices
2024-10-25AI in Game Development: Revolutionizing Gameplay and Design
2024-10-24From Indie to AAA: Navigating Different Game Development Pipelines | #podcast
2024-10-24The Art of Game Storytelling: Crafting Narratives that Captivate Players | #podcast
2024-10-24Game Mechanics vs. Story: Striking the Perfect Balance | #podcast
2024-10-24Player Psychology in Game Design: Understanding What Makes Games Addictive #podcast