#podcast 05 | Creating Stylized VFX: From Concept to Execution

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Published on ● Video Link: https://www.youtube.com/watch?v=2kttoXsOMQg



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Summary
This podcast episode focuses on stylized visual effects (VFX), exploring their unique features and creation process. The conversation covers the fundamental differences between stylized and realistic VFX, emphasizing the artistic freedom and expressiveness offered by stylized approaches. The episode then delves into the concept stage, highlighting the importance of research, sketching, and collaboration with other creatives. The interview then moves to the technical aspects of translating concepts into actual VFX in Unreal Engine, discussing techniques like blocking out the effect, using specific colors and shapes, and employing hand-painted textures, erosion maps, and shaders to achieve the desired stylized look. The episode also discusses the importance of stylized timing and animation, as well as the use of particle systems and flipbook animations for specific effects. Finally, the conversation concludes with a discussion of the challenges associated with creating stylized VFX, emphasizing the need for clarity and readability in fast-paced games.




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