[PoE2 0.2] TAKE 3 of 100 MAPS of Juicing Breaches for PROFIT - Prep & Results (6-12 div+ per hour)
Patch 0.2h brought yet another impactful change to Breach magic finding, a significant boost to Breach monsters density spawn rate as well as more time to get around and clear them. I was naturally curious to see what the combination of more rarity from a previous patch and more density from this recent patch would do to loot. It looks like we're about back up to par with 0.1 (and a lot people were saying Breaches dropped too much currency at that time).
What do you make of the adjustments to loot. Is it moving in the right direction? Too much? Too little? Let us know in the comments section below. Enjoy!
Link to the referenced 0.2 Breach magic find farm video ► • [PoE2 0.2] 100 MAPS of Juicing Breach...
0:00 - Showered in tinks
1:25 - Intro
2:00 - Target
2:36 - Atlas
3:01 - Setup
3:49 - Investment
6:00 - Towers
8:00 - Highlights
31:42 - Aftermath
36:47 - Results
39:44 - Final thoughts
40:48 - Conclusion
Target: Raw currency, Global unique drops, High-tier rares
Maps: 100x Waystones with variable magic-find affixes
Investment: 20.2d
Results can be found at the end of the video.
Link to the first video of this set UNCUT on twitch ► https://www.twitch.tv/videos/2464366910
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Loot Filter ► https://www.pathofexile.com/account/view-profile/SnooBAE85-3311/item-filters (omega-strict)
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