Pokemon Crystal Legacy - Gym Leader / Elite Four

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Duration: 51:58
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0:00 Falkner
2:41 Bugsy
5:55 Whitney
10:12 Morty
13:20 Chuck
17:25 Jasmine
20:54 Pryce
24:17 Clair
29:26 Elite Four Will
32:50 Elite Four Koga
37:26 Elite Four Bruno
40:37 Elite Four Karen
44:58 Champion Lance

Pokémon Crystal Legacy is an enhancement hack that aims to improve Generation 2’s most underdeveloped areas, whiling holding on to the mechanics and feel that made it unique. Rather than bring modern Pokémon design philosophy to Crystal, Legacy only makes changes based off precedents set in the game’s original design. This ensures an authentic gen 2 experience, while bringing the game to it’s full potential.
Features Include

Dynamic Gym Leader level scaling for ‘non linear’ part of Johto. The team’s and levels of Chuck, Pryce and Jasmine scale to whether you have 5, 6, or 7 badges.

Gym Leader teams optimized. Leaders see more Gen 2 representation, while still retaining their original aces (e.g. Bugsy keeps his Scyther, but Metapod and Kakuna are replaced with Pineco and Ledian). Movepools see increasing diversity and complexity. Gym Leaders use held items.

Improved level curve. Gym leaders and trainers no longer fall off in the late mid-game, only to spike in the Elite Fuur. The game now sees a more linear rise in leveling, with expanding trainer teams to provide more EXP. Players who don’t grind will still be under leveled to the champion, but this is intentional and typical for most Pokémon games.

Pokémon availability increased. Kanto locked Gen 2 mons like Houndour added to Johto. Route encounters have been diversified. Gen 1 trade mons evolve by level up. Gen 2 trade items now simply work like evolution stones. Increased accessibility to evo items. Fossils + GS Ball added to Ruins of Alph. All legendaries are now catchable.

Gameplay Balancing. Dark-type is now Physical while Ghost is Special. DRASTIC improvements to Pokémon movepools. Balancing to actual moves (notably large improvements to bug and fighting type). Weak single evo mons + other underperformers have seen some stat buffs (i.e Misdrievus is now closer stat wise to Mismagius, but not on par).

Item Improvements. Flower shop now sells Berries. Cianwood pharmacy sells Stones & Ethers. Post radio tower Mahogany mart sells Upgrade and Metal Coat. Mahogany, Blackthorn, and Celadon now sell TMs. X Items cannot be purchased.

Storyline enhancements. Slight adjustments to timing of Silver’s character arc. A man helps Lance uncover the Rocket Hideout. Team Rocket has seen Executives named as Archer and Ariana. ‘Hyuck-Hyuck’ Rocket now has a small character arc. The game now has an explanation for the missing Legendaries of Kanto.

Quality of Life: Unique Pokémon Sprites, Running Shoes, Bigger Bag, Early EXP Share, Delete HMs whenever, TM pickup now says move name, PC added to Elm’s Lab and House after Tohjo Falls, Gameplay Icon that shows Weather, Bugs Fixed, Brick Piece (found in Goldenrod Warehouse) now evolves Hitmontop, Odd Egg always has good DVs, Happiness System makes Friendship Evos faster, Third Trainer Card show Kanto Badges, bugs fixed AND MORE.

Rematch Johto Gym Leaders after becoming Johto Champion.

Kanto is now it’s own separate league. Gym leader teams have competitively set teams of 6. Upon beating them, you must rematch the Elite Four for title of Kanto Champion before facing Red. Consider this section a ‘challenge’ post game.

What Stays the Same

No Physical/Special split

All Pokémon keep their typing

No new Pokémon added

No new trainers added

Badge boost remains

Trainer AI is untouched

TMs are single use (all TMs eventually become available for purchase)

Most original wild encounters remain where they were, outside of some overly redundant ones

All storyline outcomes are the same, although some get to their conclusion slightly differently, from romhackingdotnet


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Pokémon Crystal Statistics For ericu03

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