Pokémon Diamond and Pearl (Nintendo DS) - Let's Play 1001 Games - Episode 819

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Pokémon Diamond and Pearl
from https://en.wikipedia.org/wiki/Pok%C3%A9mon_Diamond_and_Pearl

Pokémon Diamond Version[a] and Pokémon Pearl Version[b] are 2006 role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo DS. They are the first installments in the fourth generation of the Pokémon video game series. They were first released in Japan on 28 September 2006, and released in North America, Australia, and Europe in 2007. Pokémon Platinum, a third version, was released two years later in each region. Remakes titled Pokémon Brilliant Diamond and Shining Pearl were released for the Nintendo Switch on 19 November 2021. A prequel, Pokémon Legends: Arceus, was released for the Switch on 28 January 2022.

Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization called Team Galactic. The games added many new features, such as Internet play over the Nintendo Wi-Fi Connection, changes to battle mechanics and Pokémon Contests, along with the addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot, and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédex.

Development of Diamond and Pearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004. The games were designed with features of the Nintendo DS in mind. It was forecasted to be released in Japan in 2005, but ultimately shipped in 2006, the 10th anniversary year of the franchise. In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release.

The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and graphics, and felt that the gameplay, though it had not received much updating from previous games, was still engaging. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than their predecessors Pokémon Ruby and Sapphire and almost 6 million more units than Pokémon FireRed and LeafGreen, while also outselling their successors, Pokémon Black and White, by over 2 million copies. The games are among the most successful Pokémon games of all time.[1]

Pokémon Diamond and Pearl were developed by Game Freak and Junichi Masuda served as game director. The game's music was scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki.[24] According to The Pokémon Company's Tsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.[25] The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.[26] Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.[27] Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D.[28][29][30] The decision to retain 2D graphics in Diamond and Pearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game".




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