Pokemon Fire Red Version Gameplay Squirtle George Gameboy Advance

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Pokemon Fire Red Version Gameplay Squirtle George Gameboy Advance

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Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series. They were first released in Japan in 1996 as Pocket Monsters: Red[a] and Pocket Monsters: Green,[b] with the special edition Pocket Monsters: Blue[c] being released in Japan later that same year. The games were later released as Pokémon Red and Pokémon Blue in North America and Australia in 1998 and Europe in 1999. Pokémon Red and Pokémon Blue combined Red/Green/Blue for release outside of Japan.

North American cover art for Pokémon Red, depicting Charizard, and Pokémon Blue, depicting Blastoise. The cover art for Pocket Monsters: Green depicts Venusaur (not pictured).
Developer(s)
Game Freak
Publisher(s)
Nintendo
Director(s)
Satoshi Tajiri
Producer(s)
Shigeru Miyamoto
Takashi Kawaguchi
Tsunekazu Ishihara
Designer(s)
Satoshi Tajiri
Programmer(s)
Junichi Masuda
Shigeki Morimoto
Tetsuya Watanabe
Sousuke Tamada
Artist(s)
Ken Sugimori
Atsuko Nishida
Writer(s)
Satoshi Tajiri
Ryosuke Taniguchi
Fumihiro Nonomura
Hiroyuki Jinnai
Composer(s)
Junichi Masuda
Series
Pokémon
Platform(s)
Game Boy
Release
Pocket Monsters: Red and Green
JP: February 27, 1996
Pocket Monsters: Blue
JP: October 15, 1996
(CoroCoro Comic)
JP: October 10, 1999
(retail)
Pokémon Red and Blue
NA: September 28, 1998
AU: 1998
EU: October 5, 1999
Genre(s)
Role-playing
Mode(s)
Single-player, multiplayer

Pokémon Yellow, an improved version, was released in Japan in 1998 and in other regions in 1999 and 2000. Remakes of Red and Green, Pokémon FireRed and LeafGreen, were released for the Game Boy Advance in 2004. Red, Blue, and Yellow–in addition to Green in Japan–were re-released on the Nintendo 3DS Virtual Console service on Nintendo eShop as direct ports of the originals, in 2016 as a commemoration of the franchise's 20th anniversary.

The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pokémon battling. The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining the 151 available Pokémon. Red and Blue utilize the Game Link Cable, which connects two Game Boy systems together and allows Pokémon to be traded or battled between games. Both titles are independent of each other but feature the same plot,[1] and while they can be played separately, it is necessary for players to trade between both games in order to obtain all of the original 151 Pokémon.

Red and Blue were well-received with critics praising the multiplayer options, especially the concept of trading. They received an aggregated score of 89% on GameRankings and are considered among the greatest games ever made, perennially ranked on top game lists including at least four years on IGN's "Top 100 Games of All Time". The games' releases marked the beginning of what would become a multibillion-dollar franchise, jointly selling over 300 million copies worldwide. In 2009 they were declared by IGN to be the "Best selling RPG on the Game Boy" and "Best selling RPG of all time".

Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character;[3] a side-view battle screen;[4] and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.[5]

The player can use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the two engaged Pokémon. During a battle, the player may choose to fight using one of four moves, use an item, switch the active Pokémon, or attempt to flee; however, fleeing is not possible in trainer battles. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon that were involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[4] A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves it has learned. Some Pokémon may also evolve at certain levels. These evolutions affect the statistics and the levels at which new moves are learned. Pokémon at higher stages of evolution gain more statistics each time they level up, although they may not learn new moves as early, if at all, compared with the lower stages of evolution.







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