Pokemon Masters - Champion Stadium MM 7500 - August 2021 Week 4

Pokemon Masters - Champion Stadium MM 7500 - August 2021 Week 4

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Champion Stadium - Kanto Master Mode (August 2021 Week 4) - F2P Friendly

One more week until anniversary. Clears this week are fairly standard. Clawitzer in a 1500 run was a nice touch. I very much prefer not to use legendaries when I can for the most part, so no Kyurem / Palkia / Solgaleo, even though they would be much easier to win with.

1) Lorelei (0:00)
2) Bruno (2:27)
3) Agatha (6:48)
4) Lance (9:47)
5) Blue (12:57)

1) Lucario (5*, 3/5), Medicham (4*), Cryogonal
Half countdown and crit shield makes things a bit more complicated than usual, but the same general idea applies - Let the sync take you down into PR range. Then we have to stall out the crit shield, which Brycen can do with his trainer move. Haze counters the annoying evasion buffs as well. Medicham fills the gaps.

Grids: Power Reserves / Close Combat build.
Parameters: Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Max Sync Countdown -2 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

2) Clawitzer, Serperior (6EX, 2/5), BP Mismagius (3/5)
This one is a bit of a stretch because I abuse the stage parameter (extra effects) with Mismagius Astonish + Aggravation. It wouldn't work otherwise. Fun team though, in theory it's a well balanced one, just doesn't have great damage output.

Grids: Astonish Aggravation, Potion MPR.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Max HP +4 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)

3) Dewgong (4*, 3/5), Abomasnow, Honchkrow (1/5)
Some of these recent free supports are absolutely amazing considering they are free. The core of this team, Candice/Pryce, usually requires a mid-tier support like Torchic or Serperior, but something like Honchkrow works too. Fun team to use without having to resort to using Kyurem.

Grids: Invigorating Hail / Icy Wind build.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), Defense & Sp. Def +1 (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Power on Hit 2 (200), Ally Move Gauge -2 (300)

4) Xerneas (20/20, 5/5), Granbull, BP Raichu (3/5)
While in theory I could probably do this without Xerneas, I don't think it's necessary or useful. Everyone has Xerneas right now, so why would you not use it if you're a recent F2P. Normally I would select all the HP parameters, but this time I just used the normal offensive parameters and went with a pure Moonblast grid.

Grids: Moonblast / Recuperation / Adrenaline.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), Defense & Sp. Def +1 (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), Max HP +2 (100), No Stat Reduction (100), Ally Healing -5 (100), Power on Hit 1 (100), Gradual Healing (150), Power on Hit 2 (200), Ally Move Gauge -2 (300)

5) Egg Scyther (5*, 5/5), Scyther (5*, 5/5), Swanna (6EX, 5/5)
I wanted to use double Scyther for this, and Swanna is the cheater support that would help me pull it off. This is quite a difficult battle. We can't let him sync because he uses Focus Blast post sync which one shots Swanna. So we have to get both post-sync timings as well as the sync crit. I suppose F2P would just toxic stall this one.

Grids: Swanna goes for the standard healing build.
Parameters: Physical Dmg. Reduction (50), Special Dmg. Reduction (50), Attack & Sp. Atk +1 (50), No Status Conditions (50), Sync Buff +5 (100), Attack & Sp. Atk +3 (100), No Stat Reduction (100), Power on Hit 1 (100), Ally HP -5 (200), Max HP +4 (200), Power on Hit 2 (200), Ally Move Gauge -2 (300)







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