![Pokemon Red Gameplay Walkthrough Part 2 [ 4K 60FPS ] No Commentary](/images/yt/p-/pokemon-red-gameplay-walkthrough-part-2-4k-60fps-no-commentary-ki3vl.jpg)
Pokemon Red Gameplay Walkthrough Part 2 [ 4K 60FPS ] No Commentary
Tediousness of repetition is fast forwarded.
Enjoy and let me know what you think! High bitrate, high resolution recordings. Games in native 4K 60fps, even old games are up-scaled to at least 1080p 60fps for better viewing experience.
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Gameplay Walkthroughs that cover the Full Game with No Commentary and will include All Cutscenes, All Boss Fights & The Ending.
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Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series. They were first released in Japan in 1996 as Pocket Monsters: Red[a] and Pocket Monsters: Green,[b] with the special edition Pocket Monsters: Blue[c] being released in Japan later that same year. The games were later released as Pokémon Red and Pokémon Blue in North America and Australia in 1998 and Europe in 1999.
Pokémon Yellow, an enhanced version, was released in Japan in 1998 and in other regions in 1999 and 2000. Remakes of Red and Green, Pokémon FireRed and LeafGreen, were released for the Game Boy Advance in 2004. Red, Blue, and Yellow–in addition to Green in Japan–were re-released on the Nintendo 3DS Virtual Console service in 2016 as a commemoration of the franchise's 20th anniversary.
The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pokémon battling. The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining the 151 available Pokémon. Red and Blue utilize the Game Link Cable, which connects two Game Boy systems together and allows Pokémon to be traded or battled between games. Both titles are independent of each other but feature the same plot,[1] and while they can be played separately, it is necessary for players to trade between both games in order to obtain all of the original 151 Pokémon.
Red and Blue were well-received with critics praising the multiplayer options, especially the concept of trading. They received an aggregated score of 89% on GameRankings and are considered among the greatest games ever made, perennially ranked on top game lists including at least four years on IGN's "Top 100 Games of All Time". The games' releases marked the beginning of what would become a multibillion-dollar franchise, jointly selling over 300 million copies worldwide. In 2009 they appeared in the Guinness Book of World Records under "Best selling RPG on the Game Boy" and "Best selling RPG of all time".
Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character;[2] a side-view battle screen;[3] and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.[4]
The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During a battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee (the last of these is not possible in trainer battles). Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[3] A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves it has learned. At certain levels, the Pokémon may also evolve. These evolutions affect the statistics and the levels at which new moves are learned (higher levels of evolution gain more statistics per level, although they may not learn new moves as early, if at all, compared with the lower levels of evolution).[5]