Polyline Creation | Peter Prickarz | TA Challenge
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Published on ● Video Link: https://www.youtube.com/watch?v=MFyPsrz0b-w
This talk will discuss the Polyline Creation Tool made for the SideFX Labs Tech Art Challenge. The focus will be on Python states to allow user interaction inside the Houdini viewport and solving problems associated with that. There will also be some general tips and tricks when working with viewer states.
Peter Prickarz is a 4th year Houdini Tech Art student from Breda University of Applied Sciences, where he created HDAs for games in Unreal Engine and Unity. He enjoys solving technical issues and making workflows more efficient for artists. He has a fascination for combining proceduralism with art-directability. Currently he’s doing an internship as a Tech Artist at Hangar 13 in Czechia.