PolyNerdic Play Test: RICO
RICO is....
Well RICO is something else.
RICO, like the law enacted in the the 70s it draws its name from, tasks you with taking on the mob like a one man (or woman) army straight out of your wildest 80s action movie fantasy.
The game wastes no time with pretense, telling you from jump that the officers that make up your task force were chosen because they are the kind of officers that aren't afraid to "get things done" and of course "get things done" means shooting the crap out of each and every criminal you see (or course they're trying their best to kill you too, even shooting each other if it means getting you).
The game features procedurally generated levels and mob bosses for you to run and gun through and against, the former often hilariously creating bizarre layouts with stoves in hallways and couches facing walls two feet away and the latter making comically dumb code names combining random adjectives and nouns.
Now the game won't be for everyone but I quite enjoyed slide kicking my way through doors, and taking down rooms full of baddies, bullets and bodies flying in slow motion before charging into the next room to do it all again.
Sure it's mindless, it's repetitive and often the controls don't feel as precise as they could but it's a $20 game after all and a heck of a lot of fun.