PORTAL 2 | Chapter 6 "The Fall" [4K UHD 60FPS]

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Portal 2
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Portal 2 (2011)
Duration: 0:00
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Chell and GLaDOS fall down the disused length of what clearly used to be a much larger elevator shaft. At fully four kilometers deep, the fall gives the two plenty of time to come to terms with their new situation in regards to each other. GLaDOS is unenthusiastic about their chances of surviving their trip underneath the laboratories; she herself is unaware of how far down Aperture Science really goes and has no idea what to expect.

Chell's fall is finally broken by layers of planking, lain down at some time in the past, either because the area was abandoned, or it was to stop debris from injuring anyone below the mouth of the shaft. The wood is rotten and soft, and the rest of the impact is absorbed by Chell's long-fall boots, leaving her concussed but, fortunately, not fatally injured.

After a short space of time, Chell regains consciousness, and is greeted with the inexplicable sight of GLaDOS being menaced by a large crow. A long splinter of metal from the casing of the elevator has speared GLaDOS potato—and has prevented it from smashing on the packed gravel floor—but it has also brought the potato to the notice of the crow. The crow abducts the potato, with the AI still attached to it, and flies off.

Chell is left alone to wander Test Shaft 9 from the 1950's, back when Aperture Laboratories was instead known as Aperture Science Innovators. Chell is guided by pre-recorded messages by Cave Johnson (the former CEO of Aperture Science) and occasionally, his assistant, Caroline. Chell activates the flow of the Repulsion Gel, and begins testing in the first Enrichment Sphere, where the Repulsion Gel, the first design of boxes, buttons and switches is shown. She makes it through the 1950's testing track, and heads up to the 1970's one.







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