Postmortem: Gluey - How Simple Concepts Win | Sergey BATISHCHEV
Want to know how to break things in a sequel that worked just fine in the original game? Want to get better at hindering solid mechanics with cumbersome gameplay? Ever wondered if a complete engine rewrite can help you deliver six months later than originally planned? Come and learn how Gluey's simple mechanics attracted 25+ mln players and paid Sergey's bills for 2 years, despite all these rigorous efforts!
Delivered at Casual Connect Europe, February 2013.
For full article, visit: http://gamesauce.org/news/2013/02/21/indie-showcase-sergey-batishchevs-gluey-flash-ios/
Download Slides: https://s3.amazonaws.com/Casual_Connect_Europe_2013_Presentations/Sergey_Batishchev_CCEurope_2013.zip
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