Preparing Models for Substance 3D Painter in 3DS Max

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Published on ● Video Link: https://www.youtube.com/watch?v=xuLRnFBvLyI



Duration: 6:51
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In this video we look at how to properly prepare our 3D models in Autodesk 3DS Max to make our texturing process more efficient inside of Substance 3D Painter.

If you want to see this process for other applications, check out this playlist: https://www.youtube.com/playlist?list=PLB0wXHrWAmCxUz4-mkSXJQRGIyr5BYy5H







Tags:
materials
procedural
PBR
Physically based rendering
Scans
Photogrammetry
scanning
environment art
3D support
3D design
3D painting
3D texturing
realistic
hyper-realistic
texturing
3D material