Pricing Your Board Game And Why You Can't Just Pass On A Tariff Cost
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Channels I Recommend (Not a comprehensive list by any means)
Professor Meg - http://bit.ly/3XKR1ol
EZBoardGames - https://bit.ly/4gItI7P
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Room & Board - https://bit.ly/48ZeurF
Thinker Themer - https://bit.ly/495mis6
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Stonemaier - https://stonemaiergames.com/a-price-formula-your-product-for-direct-and-retail/
Catalyst Game Labs - https://www.catalystgamelabs.com/news/tariffs-rolling-against-american-game-publishers
Board&Dice - https://boardgamegeek.com/blog/1546/blogpost/122099/board-game-price-breakdown
The Landed Cost Rule - https://fantastic-factories.medium.com/setting-the-msrp-of-your-board-game-and-why-you-shouldnt-use-the-5x-landed-cost-rule-685808eb7e5f
Pricing your board game is hard....and figuring out how to handle additional costs in the pipeline is hard too.
TimeStamps:
0:00:00 - Introduction
0:02:00 - The Board Game Pricing Multiplier
0:03:00 - The Distribution Model
0:08:50 - The Multiplier Often Has To Be Even Higher
0:10:00 - Let's Focus On Actual Revenue A Company Makes
0:16:05 - Let's Add Tariffs Into The Mix
0:20:00 - People Buy Fewer Things When Those Things Cost More
0:23:32 - So What Choices Do Publishers Have?
0:26:40 - Pricing Is Complicated and There's Less Money Going Around Than You Think
0:27:50 - Wrapping Up
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