[Prinny 2: DoOPD] Tiny In-game time versus Real-time differences
Kind of just wanted to do this to try out a side-by-side video =w=;. The difference is so small it doesn't matter too much but it is there.
I mentioned before about in-game time pausing on loading screens, when you die and such, but apparently anything that freezes the timer in the top-right freezes the ingame-timer as well, such as starting an air-attack, getting into Break/Fever mode, starting a Kamikaze attack.
I am just going off splits and don't know anyone else running this game but usually it's good to know these things for the game you are playing to decide what to go by, or at least know that they do differ.
If I was going by in-game time the left screen would win by building the break at the start and blasting forward a lot 'faster' because of it.
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