Prison Architect Alpha 36 Tutorial #6 | Prison Policy and Parole | Nic 360
In this episode, we:
- researched Prison Policy
- learned the difference between Lockdown and Solitary
- learned that we can search a prisoner or their cell after they commit a misconduct (or both)
- learned that suppressed prisoners are less likely to cause trouble, but also has a VERY hard time learning new skills.
- learned that we can change the amount and quaility of the food offered to prisoners, at varying costs
-learned that each prisoner has a re-offending chance and that the harsher and more reformatory the prison is, the less likely to commit future crimes
- learned how to build a parole room
- learned how parole can earn you money, but also cause problems (if done incorrectly)
- learned how to implement a parole program
Feel free to ask any questions in the comments!
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