PROBLEM01: SOLUTION: Answer to a "Dissolve Anything" customer VIDEO
VIDEO OF THE PROBLEM: https://youtu.be/jX0_k1GXVPA
Here you can see: I reproduced your steps, and it works perfectly (don't forget to add the Dissolver function to your material, the material I use in this video already has it).
I think you missed something, or your UE5 is not set well.
I will create a special project for you, with several Dissolver Blueprint systems especially dissolving Static Mesh (it's what you asked for me in your email). ;)
Other Videos By Studio Cloé 2024-05-13 5- Auto Scale Portal BP Examples Unreal Engine5 2024-05-06 4- Auto Scale Portal Sound design, Unreal Engine5 2024-04-29 3- Auto Scale Portal Activation, Unreal Engine 5 2024-04-24 2- Auto scale Portal Frame, Opens with Camera Shake and Flash (Unreal Engine 5) 2024-04-24 1- Auto scale portal: Auto Fits any frame (Unreal Engine 5) 2024-03-23 Wormhole Portal Effect: Test Niagara Transition (Unreal Engine) 2024-03-16 Wormhole Portal Effect: Test Sounds+Niagara (Unreal Engine) 2024-03-06 WormHole Portal with Sounds Unreal Engine 2024-02-21 Wormhole Portal Effect: Test Material Instance (Unreal Engine) 2024-02-17 PROBLEM 01: Copy of the video sent by my customer 2024-02-17 PROBLEM01: SOLUTION: Answer to a "Dissolve Anything" customer 2023-12-12 Loop Sounds in Unreal Engine 5 2023-12-04 03 - UE5 All Post Process Pencil, Ink, Outline, Cel Shading, Dissolve, Swith PP, working together 2023-12-04 04 - Hand Draw Post Process Dissolver + Stop Motion System in Uneral Engine 5 2023-12-04 02 - Stop Motion Animation with Hand Draw Post Process in Unrea Engine 5 2023-12-04 01 - Hand Draw Post Process in Uneral Engine 5 Pencil, Ink, Cel Shading, Outliner 2023-10-13 Tunnel Effect Niagara System easy to use on Unreal Engine 5 2023-10-13 Tutorial Tunnel Effect Niagara System on Unreal Engine 5 2023-10-05 Dissolve anything using Standard shapes, or static mesh in Unreal Engine. 2023-10-05 Tutorial: Dissolve anything using Standard shapes, or static mesh in Unreal Engine. 2023-09-30 05 - Fade by Opacity Mask gradually using Noise