Procedural at Breda University of Applied Sciences | Ronny Franken, Zoran Arizanovic, Robbie Gri...

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From Houdini Hive Education Edition originally broadcast on November 12, 2020.

In this talk we highlight our Games programme and how we use and include procedural content in our curriculum and project structure. Our games education has a strong focus on AAA game development across all disciplines and development pipelines where small to large student teams create and release games. We focus on high production values and using industry production tools and methodologies. We embraced proceduralism and the use of Houdini for game development from the start and want to share our experiences with you in this talk. We share our unique teaching approach and how this looks across the years. We also highlight the Everything Procedural Conference that we organize every year, and we finish with looking ahead in time to how we think proceduralism will impact what we teach and the future demands of the industry.

Ronny Franken (MSc. Industrial Design Engineering) switched from developing and designing products for the real world to their virtual counterparts in the mid-nineties. He worked as a level designer, art lead and production designer on various released titles across multiple platforms from PlayStation onward for which he created imaginative and inspiring game worlds. Ronny is Education Manager Visual Arts at Breda University of Applied Sciences and teaches subjects related to world building, production design and procedural modeling. He is founder of the annual Everything Procedural Conference which attracts a wide international industry audience interested in the latest developments on procedural content for games. By sharing his passion he hopes to inspire students to design and build original beautiful worlds within production constraints.

Zoran Arizanovic is a painter with feature film and game industry experience. He has worked as concept artist, Art director, environment TD, matte painter and Houdini TD on projects like Robin Hood, Angels and demons, Australia, Prince of Persia and Golden compass in London vfx houses Cinesite, Framestore, MPC.

Robbie Grigg is currently the education manager for games programming for the games programme at Breda University of Applied Sciences. Early in his career Robbie co-founded an Australian games company that led to publishing games with Activision and Dreamcatcher. Later helped develop and work at University games educations in Australia, the United Kingdom, and now the Netherlands, working closely with industry partners such as Sony, Ubisoft, and Epic Games.

Bojan Endrovski (MSc. Game and Media Technology) started his career in building maritime and tactical training simulators, before staring up Game Oven, an award winning independent studio. He has shipped many titles on multiple platforms with in-house built technology. Bojan is a programming lecturer at Breda University of Applied Sciences and focuses on core game technology and procedural generation in games. Currently, he takes lead in organizing Everything Procedural Conference.




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