Procedural Level Design - Dissertation Project - Gameplay
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This dissertation asks: “Procedural Level Design: is it possible to generate a linear experience through procedural generation?” and its research focuses on defining level design, the players’ experience and immersion. The project uses a variety of methods to gather qualitative and quantitative data: a short playtest based on a model derived from the literature review and a post-test questionnaire that is employed to understand the hypothesis and its implications.
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