Procedural Modeling Workflows with VEX | Matt Wagar | LAHUG

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In this LA Houdini User Group presentation Matt Wagar discusses his VEX procedural modeling workflow. Whether you're a beginner at VEX, or a pro, Matt will show strategies he's learned and created to enhance his procedural modeling workflow. Matt will also show his bridge asset inside the Unity game engine as an editable Houdini Digital Asset (HDA).

Matt Wagar's Website - http://www.mwagar.com/
Los Angeles Houdini User Group - https://www.meetup.com/LA-Houdini-User-Group







Tags:
Houdini
VEX
procedural
modeling
Python
Unity
Unity game engine
game dev
game art
game tools
Unity3D
LA Houdini User Group
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