Tech Talk | Process and Render Geometry and Textures with TOPS | Michael Buckley

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Published on ● Video Link: https://www.youtube.com/watch?v=L51DUKjrkIo



Duration: 21:57
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Explore a workflow for taking a number of geometry files and corresponding texture maps, bringing each one into Houdini, hooking up the textures to a shader, and rendering the geometry. This workflow benefits from the scalability of the TOPs context which can take advantage of the compute farm.