Procedural Techniques for Game Environment Creation - Digital Art Course by 80 Level & Rosen

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Published on ● Video Link: https://www.youtube.com/watch?v=U9IWYbFRkKY



Phoenix Point
Game:
Duration: 0:00
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This Digital Art course by Rosen & 80 Level is designed to teach you how to build procedural game environments by covering the entire pipeline – from asset creation in Houdini and Substance Designer to shader implementation and scene setup in Unreal Engine.

Enroll now: https://80lv.gumroad.com/l/procedural-techniques?utm_source=80lv-yt-trailer

Why do you need this course?
Demystify Houdini and start seeing it as an easy solution for asset creation instead of complex graphs and code
Stop making assets for the sake of your portfolio - make tools and learn general techniques that can be applicable to different situations and improve as an artist
Gain deep understanding of how a production pipeline in a real studio works

The main goal of this tech art course is to teach you how to develop a procedural workflow that enables faster iteration, flexible level building, and creative freedom.

The course is beginner-friendly, but we recommend getting some prior experience with Houdini, Substance Designer, Unreal Engine, Procedural generation, and shader workflows.

Your course mentor, Rosen, is a Principal Texture Artist with 8 years of experience across VFX, tech art, and environment texturing. Starting in film VFX, he transitioned into games with roles at Snapshot Games (Phoenix Point), Creative Assembly (Total War: Troy), and then Camouflaj/Meta (Batman: Arkham Shadow, Iron Man VR). Known for procedural workflows and expertise in Substance 3D, Houdini, and Unreal Engine, he's led texture production, created custom tools, and delivered award-winning visuals.

Music used in the trailer:
Song: Timur Haisyn - Brutal Fervour (No Copyright Music)
Music provided by Tunetank.
Free Download: https://bit.ly/2WuTq9d
Video Link:    • Timur Haisyn - Brutal Fervour (Epic Battle...  

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