PROGEAR(2001) Arcade Retro Gaming

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Progear (2001)
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Progear is a 2001 horizontally scrolling bullet hell arcade video game developed by CAVE and published by Capcom for the CP System II board. Set in the fictional kingdom of Parts, players assume the role of children controlling a plane equipped with the titular propelling engine to overthrow the Metoruin sages and their new world order. It was the sixth shoot 'em up game from CAVE, their first horizontally oriented shooter, and their eighth video game overall.

Progear is a steampunk-themed horizontally scrolling bullet hell game where players assume the role of children controlling a plane equipped with the titular propelling engine through five stages in order to overthrow the Metoruin sages and their new world order. At the start, players are given the option to choose between two pilots (planes) and three co-pilots (gunners), each with their own advantages and weaknesses which determines the effectiveness of their respective modes, in addition to changing character's costume and formation of gunners by performing specific button commands at the selection screen.
As with previous shoot 'em up titles from CAVE, players can alternate between two shot modes:"Pilot" mode fires a strong primary attack as the co-pilot shoots unguided projectiles, while "Gunner" mode fires a weaker primary attack and slows the plane's movement, but allows the co-pilot to lock on to enemies with increased firepower. Players are also equipped with a number of bombs capable of inflicting damage against enemies depending on the number of jewels collected, which increases its attack output. Through the stages, players can pick up items along the way by destroying enemy carriers such as "P" icons to increase the plane's attack power, "B" icons to increase the number of bomb stocks, a "MAX" icon that increases the plane's firepower to maximum level after losing a life and 1UPs. By collecting another bomb stock with three bombs in reserve, several gameplay events occur.
A notable gameplay aspect is the scoring system based on jewels; When an enemy is destroyed, nearby bullets are converted into rings or jewels depending on the player's current weapon mode when destruction occurs. In "Pilot" mode, only bullets nearby an enemy unit are converted into rings, while enemy bullets close to those of another enemy are converted into jewels in "Gunner" mode. When changing between shot modes, players can grab rings and jewels automatically. By having a high ring rank, players obtain jewels of high value and vice versa. The ring rank is lowered by losing a life or using a bomb. At the end of each stage, players are evaluated based on how active their gunner was and the player's overall performance.

Initial release date: January 17, 2001

Composer: Yukinori Kikuchi

Genre: Manic shooter

Developer: CAVE

Platforms: Arcade video game, i-mode, Ymobile

Publishers: CAVE, Capcom

Arcade system: CP System II

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