Programming Subsystems | Live from HQ | Inside Unreal

Programming Subsystems | Live from HQ | Inside Unreal

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=v5b1FvKBYzc



Game:
Unreal (1998)
Duration: 1:22:39
29,544 views
487


Subsystems in Unreal Engine are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes. This week, lead programmer Chris Gagnon will discuss what Subsystems are, how to use them, their benefits, and the considerations you should keep in mind.

ANNOUNCEMENT
https://forums.unrealengine.com/unreal-engine/events/1673854

TRANSCRIPT
https://epicgames.box.com/s/bgf6v7seq0rykfn9prceonbt1oibdsph

NEWS

From blockout to launch - a behind the scenes look at Kine's level design
https://www.unrealengine.com/en-US/tech-blog/from-blockout-to-launch---a-behind-the-scenes-look-at-kine-s-level-design

Beyond the manual: VR training on aircraft maintenance
https://www.unrealengine.com/en-US/spotlights/beyond-the-manual-vr-training-on-aircraft-maintenance

Build: London ’19 for Architecture: big data, digital twins, and immersive design
https://www.unrealengine.com/en-US/events/build-london-19-for-architecture-big-data-digital-twins-and-immersive-design

COMMUNITY SPOTLIGHT

Flynguin Station
https://forums.unrealengine.com/community/released-projects/1669439

VR Timetravel
https://forums.unrealengine.com/community/released-projects/1672416

One Last Planet
https://forums.unrealengine.com/community/released-projects/1673202




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