
Programming Subsystems | Live from HQ | Inside Unreal
Subsystems in Unreal Engine are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes. This week, lead programmer Chris Gagnon will discuss what Subsystems are, how to use them, their benefits, and the considerations you should keep in mind.
ANNOUNCEMENT
https://forums.unrealengine.com/unreal-engine/events/1673854
TRANSCRIPT
https://epicgames.box.com/s/bgf6v7seq0rykfn9prceonbt1oibdsph
NEWS
From blockout to launch - a behind the scenes look at Kine's level design
https://www.unrealengine.com/en-US/tech-blog/from-blockout-to-launch---a-behind-the-scenes-look-at-kine-s-level-design
Beyond the manual: VR training on aircraft maintenance
https://www.unrealengine.com/en-US/spotlights/beyond-the-manual-vr-training-on-aircraft-maintenance
Build: London ’19 for Architecture: big data, digital twins, and immersive design
https://www.unrealengine.com/en-US/events/build-london-19-for-architecture-big-data-digital-twins-and-immersive-design
COMMUNITY SPOTLIGHT
Flynguin Station
https://forums.unrealengine.com/community/released-projects/1669439
VR Timetravel
https://forums.unrealengine.com/community/released-projects/1672416
One Last Planet
https://forums.unrealengine.com/community/released-projects/1673202
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