Project Arrhythmia | Katapult [No Hit/SS rank] [Boostless]
Preview creator: skalt711
Video editor: skalt711
Used recorder: OBS Studio
Used video editor: Avidemux + Shotcut
Input controller: Keyboard
It's a pretty atmospheric level that showcases the theme of shadows.
"Why don't you make some more Project Arrhythmia videos?" - Bảo Nguyễn Thiện
0:00 First section
0:28 Second section (First checkpoint)
0:56 Third section (Second checkpoint)
1:23 Fourth section (Third checkpoint)
1:36 Fifth section (Fourth checkpoint)
2:31 Sixth section (Fifth checkpoint)
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Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=2232873261
Song: Mike Forst - Katapult [https://www.youtube.com/watch?v=DNt1gUwXdbA]
Level Creator: Ace360 [https://www.youtube.com/channel/UCTNrghrqLDPXpHkFiao5U3Q]
Level Difficulty: Hard
Personal Difficulty: Normal
Easiest part: Third checkpoint/fourth section
Hardest part: Fourth checkpoint/fifth section
Personal Difficulty by scale on No Hit/SS rank boostless: 0.8/10 (The main difficulty, in my opinion, comes from third and fifth sections: the former features two frag bombs along with the stage turning into darkness, while the latter lasts for a decently long time and spawns the densest patterns in the level)
Time to complete: 5 minutes
Days to complete: 1 day
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Challenges:
- No Hit (Don't take any damage)
- Boostless (Don't boost when it's possible)
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Developer: Vitamin Games
Publisher: Vitamin Games
Region: Worldwide
Language: English
Genres: Action, Music, Bullet hell
Release date: 15th June, 2019 [Early Access]
Platforms: Microsoft Windows
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My personal difficulty scale:
0 - Very Easy // 1 - Easy // 2 - Normal // 3 - Challenging // 4 - Tough // 5 and 6 - Hard // 7 - Very Hard // 8 - Immensely Hard // 9 - At the Edge of Possibility // 10 - Shattered Difficulty // 11 - Impossible
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Commentary:
(0:04) Pretty chill part. There are not a lot of attacks, so it shouldn't give you a lot of trouble. They can surprise you, though.
[Design: 9.5/10 | Difficulty: 0.5/10]
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(0:34) The field periodically turns into darkness with lasers popping up. Not only that, more bullets are added on.
[Design: 9/10 | Difficulty: 0.8/10]
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(0:59) A more intense variation of the previous part, but without popping lasers. It is compensated by an additional bomb.
[Design: 9.5/10 | Difficulty: 0.8/10]
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(1:26) Nothing special here. Or is there?
[Design: 8.5/10 | Difficulty: 0.1/10]
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(1:57) Bullets go to the center. There should be enough lighting for you to move through the stage while the lights turn off. However, half of all lamps disappear over time. The part's length doesn't help as well.
[Design: 10/10 | Difficulty: 1/10]
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(2:35) Easy ending. Finally, you can relax there.
[Design: 9/10 | Difficulty: 0.2/10]
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