Project Briefs: Impacting Impact: Maximizing Your Game's Reach, Stickiness, and Sustainability

Subscribers:
6,990
Published on ● Video Link: https://www.youtube.com/watch?v=Q1E14Jvy04c



Duration: 48:36
81 views
1


To achieve success in education gaming, developers must focus first and foremost on creating unique approaches to learning to inspire students and educators alike. In today’s landscape, that often means hyper-personalized, adaptive and measurable. With that comes a fear about data use from stakeholders who live near and far from the classroom, including parents, advocates, and legislators, and that fear has been strong enough to derail even the most well-funded businesses. Learn what it takes to navigate this environment safely, building a foundation for success today, building trusting partnerships with schools and a pathway to growth in the future.

Building a great game for change is a challenge. Maximizing its impact is also a challenge! Come learn from teams about the work they've done to increase the reach, stickiness, and sustainability of their games. How can we more effectively distribute our games, maximize their audience, lengthen their lifespan, and make them more personal?

Speakers:
Mark DeLoura (Executive Director, Level Up Games)
Peter Stidwill (Executive Producer, FableVision Studios)
Clara Prieto (Global Brand Marketing Manager, Google)
Emma Cofer (Lead Brand Strategist, Platforms & Ecosystems, Google)
Shannon Frederick Meneses (Executive Producer, Learning Games Network)
Linnette Attai (President, PlayWell, LLC)
Brian Alspach (Executive Vice President, E-Line Media)




Other Videos By Games for Change


2019-08-02Keynote - Build a Better Game Community
2019-08-02VR for Advocacy with Tyler Gates
2019-08-02Project Briefs - Students and Educators as Game Designers
2019-08-02Panel - (Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts
2019-08-02Immersive Entertainment for Change with Brent Bushnell
2019-08-02Keynote - Hacking Mindfulness with Nanea Reeves
2019-08-02Keynote - Change Begins with Me with Leslie Pirritano
2019-08-02Keynote - Let's Not Kill the Golden Goose with Dr. Anantha Duraiappah (Director, UNESCO MGIEP)
2019-08-02Panel - Virtual Art in the Real World
2019-08-02Beyond the Empathy Games 101: Digging Deep into Empathy, Ethics, and Design with Kelli Dunlap
2019-08-02Project Briefs: Impacting Impact: Maximizing Your Game's Reach, Stickiness, and Sustainability
2019-08-02The Benefits of Playing Minecraft Together for Children with Autism with Stuart Duncan
2019-08-02Deep Learning Through Games
2019-08-02Accessible Player Experiences: A New Approach to Accessible Game Design
2019-08-02Panel - VR for Reentry: Designing Immersion with Incarcerated and Returning Citizens
2019-08-02VR for Binocular Vision: Using the Brain's Neuroplasticity to Treat Lazy Eye
2019-08-02No Shame in Reproductive Health Games
2019-08-02Project Briefs - Your Game is Our Textbook
2019-08-02Project Briefs - New Approaches
2019-08-02Living the Life of a Refugee: Games and VR for Change with Joost Raessens
2019-08-02Virtual Reality for Workplace Training with Dr. Michael Casale



Tags:
games for change
g4c