Panel - (Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts
Girl Scouts is a place for girls and young women to learn formative life skills in a fun and social environment that can introduce them to a range of possible career goals. In this session, two Girl Scouts from different generations talk with each other about the ways Girl Scouts supported their paths towards the art and science of game design. Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. She is also is a former Girl Scout who learned many skills in the Girl Scouts that she uses every day as a game designer. Brielle Randall is a young artist and high school student who loves to use art, science, and technology to bring awareness to issues and promote innovative solutions for change. She brought these interests together in her Girl Scout Gold Award project in which she combined drawing, writing, psychology, coding, and statistical analysis to identify problems within online fandom communities, developing webcomics to disseminate awareness and impact both perpetrators and victims. Barry Joseph, VP of Digital Experience at Girl Scouts of USA, is proud to know and support both of them.
Speakers:
Barry Joseph (VP, Digital Experience, Girl Scouts)
Brielle Randall (Girl Scout Ambassador/STEM Educator, The ROC Network for Learning)
Tracy Fullerton (Director, USC Game Innovation Lab)