PROJECT BRUTALITY 3.0 - The Descent of Canopus Space Station
PROJECT BRUTALITY 3.0 and Spawn 2 Descent of Canopus by Dave_Billing for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Spawn 2 Descent of Canopus Station is a really large and also a quite confusing WAD that takes place at the titular Canopus Space Station overrun by the demons, it is also a quite difficult one too. While the beginning of the WAD is not difficult, with every another hub it becomes more and more threatening to the player, the difficulty spike is gradual and increases understandably over the time with each new area. The beginning area is the main hub of the entire WAD, it is a starting area that is linked with other stages - it also serves as an exit of the station with the evacuations pods to be used (they also store secrets). Practically you can clear the main hub from the monsters since the beginning, the remaining monsters are hidden behind the doors that need a blue keycard, it's hidden in the Power Control stage. Power Control is also a first level that Doomguy has to enter, and one will have to go back few times (that's what I really dislike in this WAD, lots of confusing backtracking) and use teleporters there. Once you get a key, go back to the Administration Area and head towards the office blocked by a blue key, VERY IMPORTANT HINT TO PLAY THIS WAD - you must bind the keys responsible for usage of the consoles throughout the maps. Without them, you will be stupidly stuck without opening the closed areas for exploration - when you you see a console on the wall, come close to it and use it, sometimes you might even unlock a useful stash with some goodies. As I wrote earlier about the difficulty and its increase with each next hub, once you reach the final map together with a switch to initiate self-destruction, a real hell battle begings - six Spider Masterminds and two Cyberdemons. Once the boss battle ends it's time to use the switch at the boss arena - but you must escape really quick, because you just have 60 seconds to reach the Administration Hub and the escape pod back there!
00:00 - Administration Center
04:40 - Power Control
17:00 - Administration Center #2
22:00 - Research Labs
32:15 - Administration Center #3
32:50 - Power Control #2
36:55 - Administration Center #4
37:30 - Research Labs #2
44:30 - CPU Core
54:40 - Terminus
59:50 - ESCAPE!
Descent of Canopus Station - https://www.doomworld.com/forum/topic/115630-spawn-2-descent-of-canopus-released/
Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project_Brutality
My Discord - https://discord.gg/XPtgcUAJjt
Addons - https://brutalrepository.pl
Dark Doom Z - https://www.doomworld.com/idgames/graphics/darkdoomz
Bullet Time X - https://www.moddb.com/games/doom-ii/addons/bullet-time-x
SimpleHUD Addons - https://forum.zdoom.org/viewtopic.php?t=60356
My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH?e=Tfcobe
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