Project IGI Trainyard | Walkthrough Part 1 | No Commentary (1080p60 Full HD)
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MISSION NO 1 TRAINYARD:
Josef Priboi, a Russian arms dealer is kidnapped by the Russian Mafia for unknown reasons and is known to have sold them a nuclear warhead. He is kept at a Military Airfield according to intelligence. Breaking him out is necessary in order to get information about the location of the warhead, and prevent a nuclear disaster at the hands of the Russian mafia. However, the airfield at which he is held is protected by heavy anti-air SAM batteries, so direct air insertion isn't possible. In order to get close to SAM sites for their neutralization, Jones has to acquire a source of ground transportation from this coastline goods yard and then move onward to the SAM batteries.
PROJECT IGI:
Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[1] The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
A prequel titled I.G.I. Origins was announced by publisher Toadman Interactive in 2019 and is being developed by AntiMatter Games with a release date yet to be announced.[2] In May 2023, Antimatter Games announced the closure of the development studio.
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