Project L (Riot Games) - First Look Gameplay (Android/IOS)
Project L (Riot Games) - First Look Gameplay (Android/IOS)
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Hey everyone, Tom here from the team working on the League of Legends fighter, codenamed Project L. It’s been a while! How have you been?
Our initial reveal back in 2019 showed a potential direction that we could take the game. But Project L is in R&D: the phase of game development where we’re exploring options and finding the fun. Today, our explorations have borne fruit, and we’ve landed in a spot that we’re all pretty excited about! So now felt like a great moment to bring you up to speed, especially with all the Undercity Nights festivities happening across Riot.
Before we get into the details, a quick clarification: the gameplay clip that we aired at Undercity Nights is still what the gaming industry calls a ‘vertical slice.’ We built this to hammer out the final look of the game, in advance of actually going in and building all of our content like characters and stages. Our vertical slice might give you the sense that the game is ready, but we actually still have a lot of work ahead of us. So, although we’ve made a great deal of progress, we will not be shipping in 2021 or 2022.
Our goal is to build a super high-quality fighting game that the FGC can invest deeply in, playing for years or even decades. That takes time to get right, and we’re not going to rush it.
We’re excited to share that Project L will be a tag-team style fighting game, where you’ll build and pilot a team of two different champions. In this preview, you’ll see we’ve updated the game’s art style and included a breakdown of a champion’s kit. You’ll catch a glimpse of how we’re approaching controls with an easy-to-learn but hard-to-master mentality.
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►► Online/Offline: Online
► Android: Coming Soon
► IOS: Coming Soon
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