Project "Uber Chaingun" - Vanguard
My full playthrough of Vanguard on Ultra-Violence difficulty with 100% kills and secrets. Played using "Uber Chaingun" mod through GZDoom source port.
Timeline:
Map 1: Overgrown Sepulcher - 0:09
Map 2: Drowned Shrine - 1:21
Map 3: 13 Angry Archviles - 3:59
Map 4: Hangman's Paradise - 6:44
Map 5: Forgotten Village - 9:15
Map 6: Punchline - 11:46
Map 7: Dead Symmetrical - 14:53
Map 8: Cratastrophe - 16:59
Map 9: Free Parking - 21:10
Map 10: Superstructure - 24:39
Map 11: Temple of Asmodeus - 30:11
Map 12: Infernal Chasm - 37:06
Map 13: Punch-Out - 43:57 (Nice throwback to Mike Tyson's Punch-Out on NES and some monsters can be stuck and never come out.)
Shortest wad I've ever played so far. I've changed my mind, I had a hard time learning Memento Mori's maps (so complicated and confusing) so the next wad will be a sort of a suprise =3. I will return to Memento Mori, one day but not now.