Project Wingman Mission 13 - Valkyrie's Call (Mercenary Revisited)
Originally I wanted to do this mission with the SP-34R but there is a bug that affects the MGP (and other gunpods too) which "jams" them after firing one bullet. I would have to tap the special weapons button for it to keep firing and it became too infuriating. The reason why I used the PW Mk.1 was because I wanted to demonstrate the railgun's ability to go through walls and pierce multiple targets. And while the beta allows you to instakill airships more reliably, you still need to aim at the centre of the ship, otherwise you take out a hardpoint or two. Visually, the mission is a bit darker than I remember, and there might be a few new lines. Crimson 7's line is still the same but I can hear her more clearer this time around.
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