Project Wingman - Mission#13 - ValkyriesCall #TOPGUN #ProjectWingman #FIGHTERPILOT #VRGAME #MRNOBODY
Mission#13 - Valkyries Call - Close air support
Here we are once again in the pilots seat of my beautiful F-16 Fighting Falcon, and this time, we have caught the enemy in their own airbase, and will annihilate the federation airship port.
We have got Task Force 1 off guard and in an island port base, easy to attack from the sea. A large base means a lot of air to ground weapons, and I too my laser guided Hellfires, and 5oo pound drop bombs, along with the standard Sparrows on the wingtips.
Beautiful scenery and environment here, award winning IMO.
The island itself is full of details and small visual items that make it come alive as you fly by. the layout makes sense, and I cant say that enough. its not just house dotted all over a bland map, nope, it all makes sense. buildings, roads, pipelines. its all works, its enough to make it work thats for sure.
The TruSky plug in is shining. the clouds look and act real, and the rain and condensation are amazing. for a flying game its above and beyond what I have seen in the past, and here its being used as a Smoke for vast fires that are burning and obscuring vision while flying.
The thing that's bringing me back to this one game, over and over, are the dynamic and varied missions. I love how you can approach these missions as you want, you're not locked into anything for the most part, and you can use all your strategic skills to complete the missions as much as any brute strength, and the wild range of enemies gives you a lot of approaches to all of the attacks you make.
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