now we had to deal with three bosses at the same time, the only advantage we have is that just as our units share the X gauge (the one we use to defend or use the final attack) they share theirs so you won't be having them using their special move on you at the same time, the problem is that they do charge it quite fast and can do lots of damage to one or many units, when fighting a boss try to fight it first with full HP so when they do their special move you can have an idea of when to heal up, also for the sake of more EXP and more space around you, deal with the regular enemies first and then the bosses, and if a unit is low on level on your chapter, you can give them the big finale against a boss, the scale is this, 5% extra EXP for every critical you can do on the round, around 25% extra EXP for a special finish, the bosses also give tons of EXP so try to do on the last turn your most perfect run to squeeze as much EXP as you can, that way you can make a return with a unit even 3 levels below the average of the enemies
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