Project Zomboid Vehicles: The Granite Accidents check out Project Zomboid Cars

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Published on ● Video Link: https://www.youtube.com/watch?v=7L7JkuSCepY



Project Zomboid
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Project Zomboid has introduced vehicles and The Granite Accidents check out the new cars. Kind of...The Project Zomboid cars come with no gas and shoddy engines and they're surrounded by zombies. Steps must be taken for Civillain, Gremdavel, and myself to actually start driving.

The Granite Accidents:
Civillain:
https://www.youtube.com/channel/UC6ZMVdbuHN5S2Zcf3c2fAqQ
Gremdavel:
https://www.youtube.com/channel/UCOd_inYO7SAbFdPeDkmqjpg
BirdyBot:
https://www.youtube.com/channel/UCvyNIESj7eKbkIdarZL-0ww

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ABOUT THIS GAME
Survivors of the Knox Event can now drive vehicles and explore every nook and cranny of the vast Project Zomboid map.

Vehicles are enhanced with real physics, and come with all the expected sundries such as a UI dashboard, headlights, expanded inventory space, car horns, air conditioning and car radios – and the capacity for breakdowns, part replacement and collision damage.
Nine different vehicle models are available – not including variants on these such as branded vans or emergency vehicles. The PZ garage runs the gamut from family cars to police sedans, to Spiffo restaurant vans.

Vehicles can be found outside homes and in parking lots – while keys can be found in nearby homes, in the vehicle itself or on the floor. Hotwiring is also a skill option.
Players can replace spare parts, tyres, suspension, brakes and more – all of which can be damaged by situations such as overuse, off-road driving and collisions.

Vehicles must be topped up with gas, have charged batteries and each variety of vehicle has its own set of replacement parts for players to add to their chosen transport.

To accompany vehicles a Mechanic profession and skill have also been added to the game – allowing for increased chances of successful part installation, and trickier repairs.

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Local 4 player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

We’re a small team at the moment, but we’re also committed to providing the following:
Planned Features:
The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion of the countryside and cities around Muldraugh and West Point
Full wilderness survival systems, animals and hunting for food.
More items, crafting recipes, weapons and gameplay systems.
Steam Workshop and Achievements support

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Please watch: "Crossroads Inn | Under New Management (Crossroads Inn Sandbox Part 1)"
https://www.youtube.com/watch?v=TNYcgat_qmo
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