Proto-Tech Raiders Ep 22 | Scout Deployment, Jump Drive Weirdness & Another Junkyard Raid
🚀 Welcome to Episode 22 of Proto-Tech Raiders! 🛠️ Life got in the way (something about bunnies and storage solutions 🐇📦), so this one took a bit longer to hit the edit bay—but we’re back in action and diving straight into the chaos!
We start by building a new large grid scout ship, designed to scout out risky Factorum locations before we commit to bringing in the Hyperion Ascendant. But just as we prep for action, we run into some jump drive weirdness on the big ship. I'm still not entirely sure what was wrong… or why it eventually worked. 🤷♂️
Somehow, we manage to jump anyway—and head straight into a raid on another Factorum Junkyard. And oh yes, things escalate quickly. Missiles fly, bullets shred the sky, we lose some clones (RIP), but in the end: we capture the base successfully. 💥🏆
Key moments in this episode:
🚀 Building a large grid scout ship for recon missions
❓ Confusing jump drive issues on the Hyperion Ascendant
🔁 A successful (and mysterious) jump into enemy territory
⚔️ Raiding a Factorum Junkyard, complete with explosions, chaos, and ultimate victory
💡 Helpful Hint: Scouting ahead with a dedicated recon ship can help avoid costly surprises. And if your jump drives are acting weird—check your power supply, alignment, and make sure they’re properly charged! 💡
Join us for another chaotic and glorious adventure in Proto-Tech Raiders! Like 👍, subscribe 🛎️, and stay tuned for more mayhem.
#spaceengineers #survival #scoutship #junkyardraid #jumpdriveissues #factorumencounter
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