Proto-Tech Raiders Ep 22 | Scout Deployment, Jump Drive Weirdness & Another Junkyard Raid
π Welcome to Episode 22 of Proto-Tech Raiders! π οΈ Life got in the way (something about bunnies and storage solutions ππ¦), so this one took a bit longer to hit the edit bayβbut weβre back in action and diving straight into the chaos!
We start by building a new large grid scout ship, designed to scout out risky Factorum locations before we commit to bringing in the Hyperion Ascendant. But just as we prep for action, we run into some jump drive weirdness on the big ship. I'm still not entirely sure what was wrongβ¦ or why it eventually worked. π€·ββοΈ
Somehow, we manage to jump anywayβand head straight into a raid on another Factorum Junkyard. And oh yes, things escalate quickly. Missiles fly, bullets shred the sky, we lose some clones (RIP), but in the end: we capture the base successfully. π₯π
Key moments in this episode:
π Building a large grid scout ship for recon missions
β Confusing jump drive issues on the Hyperion Ascendant
π A successful (and mysterious) jump into enemy territory
βοΈ Raiding a Factorum Junkyard, complete with explosions, chaos, and ultimate victory
π‘ Helpful Hint: Scouting ahead with a dedicated recon ship can help avoid costly surprises. And if your jump drives are acting weirdβcheck your power supply, alignment, and make sure theyβre properly charged! π‘
Join us for another chaotic and glorious adventure in Proto-Tech Raiders! Like π, subscribe ποΈ, and stay tuned for more mayhem.
#spaceengineers #survival #scoutship #junkyardraid #jumpdriveissues #factorumencounter
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