(PS2) Gradius V Loop 3 VeryHard(Type1/Ripple/ForceField/Vertical/SpreadBomb)No Death Run
Loop 3, Very Hard Difficulty, No Death, Freeze Type, Ripple, Force Field
In loop 2, I adjusted a setting in the PS2 emulator to simulate the slowdown in certain parts of this game like when playing on a real PS2, but those parts are still faster than on a real PS2 so the difficulty is harder, plus this setting will further increase the high input delay on the emulator, (harder than on a real machine so I think the record is valid).
In loop 3, I kept the setting of the slowdown (mild slowdown) while also turned on "optimal frame pacing" to decrease the overall input delay, however this will also make the slowdown in some difficult parts even faster(harder) than when I was playing on loop 2 which was already significantly faster than on an actual ps2 machine.
No Cheat, No TAS Tool, Recorded before the start of Loop 3 to the end in one time, No SL
No key assignment for analog sticks