(PS2) Gradius V Loop1 VeryHard(Type1/Laser/ForceField/Vertical/SpreadBomb)No Death Run
I feel that Laser is generally worse than Ripple when using Freeze type multiple control. (the laser when using Freeze or Spacing multiple control is different from the laser when using Direction or Rotate multiple control)
Loop1, Very Hard Difficulty, Freeze, Laser, Force Field, Vertical, Spread Bomb
Same settings with this run's: • (PS2) Gradius V Loop 255 VeryHard(Typ...
I adjusted a setting in the PS2 emulator to simulate the slowdown (aka "wait") in certain parts of this game like when playing on a real PS2, but those parts are still faster than on a real PS2 so the difficulty is harder, plus this setting will further increase the high input delay on the emulator, (harder than on a real machine so I think the record is valid).
To reduce the huge input delay, I turned on "optimal frame pacing" to decrease the overall input delay, however this will also make the slowdown (aka "wait") in some difficult parts even faster (harder) , which was already significantly faster than on an actual ps2 machine.
No Cheat, No TAS Tool, Recorded before the start of Loop 1 to the end in one time, No SL
No key assignment for analog sticks, No change to default Analog stick sensitivity No autofire in emulator setting (using in-game autofire Only)
I never used this (similar to I can't use 360 aim in Contra: Operation Galuga):
If you use specific controllers' analog stick or assign keys for analog sticks (for example wasd for d-pad, fcvb for analog stick's up, left, down, right, or other better assignments) in the emulator and change the analog sensitivity to a low enough value, you can move the vic viper at different speed without using "speed up". For example, while you are at the maximum speed, you can still move the vic viper at level 2 or level 0 speed by slightly moving the analog stick (if using controller) or using "fcvb" or other better keys assigned for analog sticks to move (if using keyboard).
Control:
WASD: Up, Left, Down, Right
J: autofire bullet + autofire missile
I: Multiple Control
H: Fire Bullet (You can autofire Laser without using autofire bullet button)
U: Fire Missile (You can autofire missiles without using autofire missile button)
E: Using Power-Up