(Ps2) Socom 2 - Tracers (Part 2) Frostfire
The map is Frostfire from Socom 2, mode is respawn with bombs and all weapons on.
I am using a new controller and the analog is a little quick and I didn't adjust look speed and such, that is why I am sweeping back and forth in gun battles. In this game when you are good enough you can use the tracers and recoil to your advantage to know how to find the spots you want to hit, rather than spray and pray which throws major recoil and the accuracy goes down. In this game you have to use the recoil to your advantage. The M4 is a great weapon when able to be used correclty and burst shoot it, only using full auto when in need in a heated gun battle or close combat. Skilled players can pop pop pop a few bursts and be deadly. The Seal's AK and the M14 are sort of only deadly at distance firing when firing in bursts, you may get lucky but generally speaking you won't do so well and won't be a deadly player if you just spray and pray. Getting headshots is also the name of the game.
Last note on TRACERS. Some guns have big tracers like the M14, others like the small sub machine guns HK5 and HK5K have small short tracers. I believe it is the tracers in this game that added to its greatness. Socom 3 and later Socom: Combined Assault made every gun fire the same tracers, which took away from its appeal. I checked Socom 3 & CA and found the tracers fired at a set interval spray. As in once you fire the 3rd bullet it will spit out far left or right, no matter how you burst it or any other factor, it always spit tracers in a set spray pattern. (The developers said that that was them trying to replicate real world muzzle flash) Just to clarify. When I am burst shooting in this Socom 2 video, every bullet is basically doing what I want it to, and 2 here 2 there will produce that. In Socom 3 & CA it would put 2 here or there but the next 2 will come out of the barrel sideways. Reducing the game to placing your crosshari reticule over an enemy and spray and pray, cause you can't hit anybody with a tracer that dives for the ground or climbs to the sky. Using a silencer made playing Socom 3 and Combined Assault easier cause it removed the mostly usless tracers from play.
Socom 2 tracer's helped to make it what it is. The tracers in Socom 3 & CA had "lines" rather than slightly different sized nugget clumps of fire as seen here in this video of Socom 2. I would rather shoot or be shot by a clump of fire, than a long skinny line, but to be honest most S3 & S:CA players used silencers always anyway so it didn't really matter in those later Socoms because of the silencers, yet it still did and so the Socom 2 tracers took a back seat in S3 & S:CA, which had weapons that did fire ok, and had good hit impacts, but no blood and seemed they all fire the same rounds (tracers) when not silenced. Only difference was in sound and spray, but not in the feel so much as was true in Socom 2 on the PS2.
You felt like you could control the S2 weapons a bit, in later Socoms you essentially just spray and pray with silenced weapons mostly looking for headshots, and guns that had the least recoil to be able to get headshots; IW-80, STG-77, & F90 all silenced was the name of the those games from an assault perspective.
Later Socoms (final edit) You just placed your crosshair reticule over an enemy and spray, spray spray keeping your crosshair over the enemy and trying to not notice the tracer and let it distract you. (In This) Socom you could actually hit an enemy with a tracer as you side step.
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