PS4 & Xbox One & X86 - Why Both Consoles Selected X86-64 Over Cell, PowerPC & Arm - Analysis
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It's no accident we see both Sony and Microsoft ending up with x86 processors for the next generation of consoles. For what reasons have Sony abandoned the Cell architecture - the architecture they championed so much around the PS3's release?
The previous consoles, the Xbox 360 and Playstation 3 both used versions of PowerPC (sometimes referred too by the technically inclined as PPC) CPU's. Sony had even made much of its version of the RISC, the Cell.
Before we start talking about the various types of processors, let's spend a moment to familiarize ourselves with the basics of CPU instructions.
CISC (meaning Complex Instruction Set Computing) and RISC (Reduced Instruction Set Computing) both have their positives and negatives. Instruction Sets is a group of instructions which are part of the chip itself, and is their job to direct and guide the computer through manipulating data that it must process. The AMD Jaguar, amongst other X86 CPU's (such as those in your PC) are going to be using this...
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http://www.redgamingtech.com/why-ps4-and-xbox-one-moved-to-x86-64/ - full article
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