PS5 REAL TIME GAMEPLAY | UNVEILED BY UNREAL ENGINE

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Published on ● Video Link: https://www.youtube.com/watch?v=7zBuJfSflKU



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@ Unreal Engine
Introducing “Lumen in the Land of Nanite,” a real-time demo running live on PlayStation 5

This demo previews two of the new core technologies that will debut in Unreal Engine 5:
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine anything from ZBrush sculpts to photogrammetry scans to CAD data and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs and there is no loss in quality.







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