PSX Doom: Avoiding The Self-Telefrag

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Published on ● Video Link: https://www.youtube.com/watch?v=FL65WL-jzsY



Doom
Game:
Doom (1993)
Duration: 1:52
216 views
5


Or just plain fucking breaking it and rendering the level practically impossible to lose. How to become a NEW AND IMPROVED "zombie player" without the use of Voodoo Dolls.

Differences from the usual PC "zombie player" experience are:
- Enemies will be alerted when you are in their LOS, but walk on the spot.
- Enemies will go back to kicking their heels when you leave their LOS.
- This can be repeated indefinitely.
- Weapons can still be used normally, and items can be picked up as expected.
- IMMUNITY TO ALL DAMAGE.

The effects are cancelled once the level exit is activated, with everything returning to normal. This weird shit works with the Invulnerability Sphere too. I suppose this would have been one way to test a populated level without the monsters constantly moving around and getting in the way, or as some fucking dumb secret which completely neuters a level's difficulty.







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